OTRCC offers a progressive, ground-breaking program that uses the STREAM concepts (Science, Technology, Relationships/Reading, Engineering, Art, and Mathematics). Emphasis is placed on the cognitive, physical, and social-emotional domains of development. Children can explore and discover through project-based, inquiry-driven activities, while learning collaboration techniques, literacy and problem-solving skills. The children will be able to develop their own learning using critical thinking, creativity, and innovation.
STREAM Curriculum allows students to learn vital skills such as problem-solving, critical thinking, collaboration, and innovation along with essential technology skill sets.
Since they live in an innovative world, it is critical for young learners to have the opportunity to explore all subject areas. STREAM Learning means OTRCC aligns its projects to improve student engagement in authentic learning. STREAM Learning also helps young learners apply their knowledge and skills to real-world situations by establishing a holistic approach to learning.
EXPLORING STREAM AND WHAT YOUR CHILD WILL LEARN.
Science is a critical way of thinking that children learn by observing, asking questions, experimenting, making predictions, sharing discoveries, and wondering how things work and develop.
Technology is a way of doing that children experience by using innovative tools, being inventive, identifying problems, and making things work.
Reading age-appropriate books enables children to know sounds, words, and language, and develop early literacy skills. Children learn to value books and stories. Reading sparks your child's imagination and stimulate curiosity, in turn, helps with Relationships, social skills and communication skills develop
Engineering is a way of doing that children learn by solving problems, using a selected variety of materials, creating and designing, as well as building things that work.
Art is a way of expressing that children learn by engaging with visual and performing arts. Children use imagination and creativity to translate ideas into something tangible.
Math is a way of measuring. It is sequencing (1,2,3,4…), patterning (1,2,1,2,1,2…) and exploring shapes, volume (more or less), and size (bigger or smaller).